Kolm Ironguts

Travelling the world in search of alcoholic adventure!


Nothing makes a dwarf happier than haughty ale and strong beer. Nothing makes Kolm Ironguts happier than brewing the very same. Brewmaster of Ironguts’ Fine Spirits, his family’s brewery in the dwarven city of his birth, Kolm’s skills have long since outstripped those of his peers.

Now Kolm travels the world in search of exotic grains, ancient recipes and lost brewing arts to refine his craft. Along the way he’s managed to come across his fair share of trouble, so he’s learned not to shy from a fight, either. Brash and boisterous, Kolm fights as a matter of personal pride, and as far as he’s concerned, a cold beer never tasted better than after smashing in a few goblin skulls.

Kolm Ironguts
Dwarf Brawler
Level 3
Alignment: Lawful
Abilities: Str 18, Dex 14, Con 16, Int 9, Wis 16, Cha 8
Initiative: +2 Speed: 30 ft. (6 squares)
Hit Dice: (26 hp)
AC/tch/ff: 16/15/11
Saves: Fort +8, Ref +7, Will +8
BAB/Grapple: +2/+5 Space/Reach: 5 ft./5 ft.
Hammer Strike: Unarmed +6 (1d6+6 20/x2)
Decisive Hammer Strike: Unarmed +4 ([1d6+6]x2 20/x2)
Special Attacks: Stunning Fist 6/day, DC 14 (16 with Decisive)
Special Qualities: Stonecunning, Dwarven Training, Darkvision, Fast Movement
Skills: Jump +8, Climb +8, Escape Artist +2, Listen +3, Spot +3, Swim +4, Tumble +8
Feats: Improved Unarmed Strike, Hammer Fist, Evasion, Combat Reflexes, Extra Stunning, Murky-Eyed
Languages: Common, Dwarven
Gear: Bracers of Armor +1

Kolm Ironguts

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